Tag: recap

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  • Homeward Bound

    After finding themselves in a tunnel in the hopes of retrieving the [[:the-speaker | Speaker]]'s scouts, our heroes find themselves in another world altogether. Exiting the way they thought they came in, they find that it is not the [[Free Monastery | …

  • Garwalf

    Rising from their rest in the oubliette, our heroes find that [[:ahl-sphitz | Ahl]] has returned to himself. Before they get a chance to really ask him about his friend, a knock on the door has them scrambling for their weapons. Luckily, the mysterious …

  • A History of Man

    The party, engaged with the rabid[[Bisclavet | beast]], realizes that there is no way of calming it down. Deciding to book a hasty retreat, instead of slaying it, they attempt to run down the hall only for the beast to follow. With their attempt …

  • Prodigals

    It takes a week for [[:ahl-sphitz | Ahl]] to find our heroes a way home, during which our party gets to work on restoring the church they've taken shelter in. Eventually, Ahl explains that he can, in fact, complete a ritual with the help of his friend, …

  • Into the New World

    Upon return to [[Daxia | Daxia]], the party finds themselves conversing with [[:del | Del]] who explains that there is one more task they must accomplish in order for her friend to be willing to help them with their travels. Her friend asks that the …

  • With Strong Hands

    The party sets off with their guide, [[:ka-anhall | Ka-Anhall]] to the site of the mountain elves. The journey is said to take several days floating upstream. Unfortunately, they are interrupted when, near the end of their first day, they spot a gravely …

  • On To the Next One

    The [[Stronghand Company | Stronghand Company]] are still engaged in battle when [[:darvon-stronghand | Darvon]] falls but [[:bartok-ironclaw | Bartok]] picks up Darvon's flaming sword and calls out to them, demanding that they abide by their agreement. …

  • Ask your mom

    When the group awakens they approach the High Priest and ask her questions pertaining to their journey. The party had originally embarked on in the hopes of finding the source of the sickness that plagued [[:raneth-of-tygaria | Raneth's]] family but the …

  • Too Quiet.

    Waking in the morning, the party is told by the inn keeper in the lobby that someone has left a message for them. The letter simply says "Need a Favor" and is signed "D." Assuming that the person in question is [[:darwin | Darwin]], the group parts, [[: …

  • 11111

    It turns out, Naella's group were debating about whether or not they should leave the city but are unable to reach a conclusion. With the argument at an impasse, the group decides to table it. Our party of heroes then goes to leave the shop only to find …

  • lkjljlkj

    While in Ostcliff, waiting for [[:halen-sexkin | Halen's]] father to get out of jail, the group discusses what to do about the assassins after them. During one shopping trip, a note is slipped to [[:bartok-ironclaw | Bartok Ironclaw]], asking to meet. …

  • Forged in Stone

    [[:bartok-ironclaw | Bartok]] and [[:racket | Racket]] decide to rest, keeping an eye on [[:gregory-farose | Gregory]], whom they have bound with rope for his friendly fire. Eventually, Gregory returns to consciousness and after some discussion, the two …

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